
- #Spelunky 2 switch update update
- #Spelunky 2 switch update Patch
- #Spelunky 2 switch update Pc
Fixed caveman waking up suddenly when the player barely touches him. Sun challenge force fields will now be disabled on challenge failure. Addressed a bug where teleporting could sometimes force tossing the currently held item. Players climbing ropes and ladders now trigger bear traps. Falling into spikes now reset fall timers (needed when teleporter backpack saves you instead). Addressed a bug when tossing something downwards while standing. Bombs stolen by Leprechauns can now also be paste and power bombs. Addressed a bug where mounts inside quicksand weren’t behaving correctly. Addressed a bug where hang spiders could very rarely be left in an idle state after destroying their hanging thread. Addressed a bug where players could sometimes move through Olmec. Addressed a bug when flipping over Olmec while near a wall. Addressed a bug where the drill at the bottom of the level was still generating weird collisions and could force bombs explode on contact. Addressed a bug where tossing stuff against arrow traps immediately after exiting a layer door wasn’t triggering them. Enemies in the area will now be killed once players enter the eggship. Front layer players should now be moved to a safe spot when the eggship is taking off.
Fixed mole being crushed on receiving whip damage inside a floor. Fixed mole state after being killed by an explosion. Fixed mole state on being stunned while it is leaving or entering a floor tile. Projectiles such as shotgun bullets now burst poison bubbles. Addressed a bug where a seemingly safe teleport could sometimes still crush the player. Improved scenario where blowing up the entrance to Waddler could also blow up a nearby vault. Addressed a bug where totem traps were being generated inside water pools. Duat’s special altar is now guaranteed. Sliding walls no longer spawn hovering above spikes as if these were solid floor tiles. Prevented cosmic orbs from spawning right next to pipe entrances. Traps should no longer generate on top of existing cookfires (or any other items, for that matter). Prevented giant spiders from spawning on thorny vine ceilings. Arena level previews now correctly flip conveyor belts on all rooms. Arena rules won’t be set as “Custom” unless a value actually changes. Implemented configurable player ghost breath cooldown. Ghosts now spawn in deathmatch even if you’ve run out of lives. Added “Very High” crate frequency setting. Arena will no longer spawn generic crates on level generation. Added player indicators during the start of the match. Added back button to the team selection scene. Added skip option to end a match in case only bots are alive. Added new “End Match” option to the arena. Players can now add one bot at a time, up to three. Added different selectable personalities to the AI. #Spelunky 2 switch update Pc
Added cross-progress between Switch and PC (working on the preview build, but no Steam build yet). Added button auto-repeat to some UI screens (like leaderboards). Players should now be able to exit to the title screen after playing the daily. Added new languages: Russian, Chinese (Traditional and Simplified), Japanese and Korean. A lot of performance improvements of implementation-details and rendering (no gameplay sacrifices were done to improve performance). #Spelunky 2 switch update Patch
Read full details below Spelunky 2 patch notes – (August 27, 2021) New features
According to Spelunky 2 patch notes, the latest hotfix added various bug fixes and changes to the game.
#Spelunky 2 switch update update
Spelunky 2 update patch notes released for PS4, PC and Xbox One players.